Tuesday 12 March 2019

Our Finished Game



Here is a video of out finished videogame 'Just Shoot It'. I hope you all enjoy the game as much as we have.
If you are interested in installing the game to play yourself, click here and follow the instructions to correctly install it.


Here are some more screenshots of our finished game. Personally, I am extremely happy with the result and impressed with how efficiently my team worked.


Screenshot Of Our Game
Screenshot Of Our Game
Screenshot Of Our Game

Monday 11 March 2019

An Apology



The following is a statement from Dan McCabe,

Image Of Our Credits
Hi all, so in my very dead state last night I was quoted out of context and jumbled my words, saying ‘really humbling seeing 10 people put 100 percent effort into the same project’. And well that makes it look like we had a small army working on our project, which trust me I wish we had. We have been contacted, (and rightfully so) by transfuzer to give an elaboration on this. Attached to this post you will see the credits texture sheet lovingly crafted by myself and Kyran. In this you will see two sections.
The core team, who are the gentlemen in the beautiful image also attached, were the people who made them game. This is our jam team, those 5. We would have had 6 but in the interests of not going over the team size requirements we dropped the core team to 5 so we could use a voice actor as a content creator as seen on my twitter and mentioned in other blog posts.
Picture Of The Core Team
The special thanks section was dedicated to people who wanted to work on the game but due to lack of availability they couldn’t take part, they as I would expect with any group of friends offered advice as we kept them updated with how the project was going. They suggested ideas and gave feedback. These people are still part of our team, that being ‘Team ART’ which is our group of friends who work on various projects and jams together. Such as this example from our GGJ submission a few weeks ago....
So just to clarify our dev team for ‘Just shoot it’ was the 5 people in the picture. And the mention of seeing 10 people put 100 percent into a project didn’t mean to refer to as actual content creation it meant in terms of support and keeping us sane by providing us with the occasional dose of banter in what was one of the craziest weekends of game development I’ve ever had.
So, apologies for any confusion.
If you are one of the teams who are concerned by this, or just someone interested in seeing our workflow and have the development pipeline we use explained. I would be more than happy to share how 5 people churned this game our in 2 days.
Discord: Danny_Mac#6641
Happy jamming and I hope you enjoy our game!

Sunday 10 March 2019

The Finalising...


It’s the final stage of our tranz fuser jam, with only one little thing left to do (which only involves clicking and dragging in), ‘Just Shoot It’ will be finished. According to our Project Manager Dan McCabe, today was a ‘really tough day to do’, however in the end it was ‘rewarding and more than worth it’.
Picture Of The Team!

He stated that its ‘really humbling seeing 10 people put 100 percent effort into the same project’, and that he is ‘proud of them’. As he said, ‘previewing our game at the end, seeing everyone around it, seeing everyone’s faces, this is why I love doing what I do’.

Screenshot Of Our Logo
All we have left to do is to compile our game ‘Just Shoot It’, send it off, and let the team get some well-deserved rest. All we have left to do ironically is to ‘just ship it'.

This will be the final update of our tranzfuser game jam, I appreciate anyone who either took their time to read my blog or follow it throughout the weekend. I'm happy I took this as work experience, as I've learnt how to interact with social media sites and communities in different manners.

Update - 4pm, Sunday 10th March


'Just Shoot It' Credits

Coming towards the end of our tranz fuser jam, we have only a few more small assets to add to ‘Just Shoot It’. People came in to play test our game, which was successful as they had a lot of fun and we all had a good laugh. We now have to add a timer to the game which will last for about 3 minutes, this also counts how many assets the player would have managed to shoot from the boat; the higher the score, the better. This allows players to compete with other players, and see who gets the most points. Our main menu and credits are finished and our Project Manager Dan McCabe thinks it’s really good and is ‘proud of it’. Everyone is happy with the result too which is relieving.

As soon as we finish the game I will update the blog with plenty of screenshots of it!


Saturday 9 March 2019

Update - 11pm, Saturday 9th March

After a hard day of work, we decided to have a well deserved break by going to a pub for dinner. Personally, to make consistently excellent progress, you have to get along with your colleagues as well as not push yourself too far. I am excited for tomorrow as it is a new day that holds different challenges for the team. It will be 'all hands on deck' for our pirate themed videogame!

Tranz Fuser Fun Fact - When Did Tranzfuser Begin?


Tranzfuser began in 2016, where it is still developing and growing more popular for new games developers.